mystic spell list starfinder

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Cone deals 2d6 force damage and bull rushes creatures. A superscript “R” ( R) appearing at the end of spell’s name in the spell lists denotes a spell that requires an expenditure of Resolve Points to cast. Telekinetically move an object of 1 bulk or less. Grant DR 5/— or energy resistance 5 against two energy types. This thread is archived. Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage. When you are level 1 you get mystic cure 1 for free. There are quite a few that both classes can cast and then there are spells that are limited to only 1 class. Learn whether an action will be good or bad. Grant ability to walk on walls and ceilings. Empath Source Starfinder Core Rulebook pg. This spell deck allows players to easily reference their class spells and even manage their spell slots with visual representation. Change the target's shape into that of another creature. The first option is to restore an extra 5d8 Hit Points with a 4th-level mystic cure spell, an extra 7d8 Hit Points with a 5th-level mystic cure spell, or an extra 9d8 Hit Points with a 6th-level mystic cure spell. Your deity grants you mystic power. 99% Upvoted. Greater Mysticism (Sp, Archetype, 12th Level): Select one 3rd level mystic spell. Make one creature believe it is your ally or one day per level. Dawn of Flame 6. Concentrate to immobilize target and deal 3d8 damage per round. Empath Edit. Cause a single attack to ignore cover and concealment. The result makes sense; it's just awkwardly phrased. Send a short telepathic message and hear simple telepathic replies. Disc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage. Learn about terrain for 1 mile per level. The second option is to bring a target that died within 2 rounds back to life. Send a short telepathic message and hear simple telepathic replies. Daze. You cast spells drawn from the mystic spell list. Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature. The spell consumes a spell slot 1 level higher than the level of the spell. Ok, full disclosure: I’m new to Starfinder. Mystic connections. This spell deck allows players to easily reference their class spells and even manage their spell slots with visual representation. You state what you would like to have happen and request that the power to which you are connected intercede. Deal 18d8 damage to living creature’s head. Create controlled undead creatures out of target corpses. Your connection helps you sense emotions and notice details others can’t. Make one humanoid creature believe that it is your ally. Source SCOM. I had to parse all of the spells in the CRB to JSON format for my starfinder tools project and it came out pretty neat. Detect Affliction: Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction. Answer a question about a person, place, or object. Make one humanoid creature believe that it is your ally. Restore 1d8 + your Wisdom modifier Hit Points to a living creature. Mentally deal 15d10 damage to and exhaust one target. Grow back target’s severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue. Daze. Daze. You convince yourself one creature or object is an illusion. A superscript “R” (R) appearing at the end of spell’s name in the spell lists denotes a spell that requires an expenditure of Resolve Points to cast. To learn or cast a spell, you must have a Wisdom score equal to at least 10 + the spell’s level. Grant DR 15/— or energy resistance 15 against four energy types. Detect Affliction: Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction. If you have levels in the mystic class, you gain 1 additional 1st level spell per day and add the chosen spell to your list of mystic spells known. Free creatures from curses, enchantments, and transmutations. Target takes –4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns. Restore 5d8 + your Wisdom modifier Hit Points to a living creature. Once per day, you can delve into the Akashic Record to cast a spell from either the mystic or technomancer spell list as if it were on your list of spells known. Humanoid creature of CR 3 or lower is dazed. Spell lists drawing from multiple sources (like the Mystic and Technomancer lists) have sources listed after each new spell instead. Communicate mentally with any creatures within 100 feet. Restore life to a creature that died no more than 1 day per level ago. One living creature is confused for 1 round. Seal an area against all planar travel into or within it. Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels. Grant ability to see 60 feet in total darkness. The Mystic's spell list is: Telekinetically move an object of 1 bulk or less. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell is alphabetized under the second word of the spell name instead. Remove one moderate harmful condition affecting a creature. The Difficulty Class for a saving throw against your spell is 10 + the spell’s level + your Wisdom modifier. The Mystic Spell Deck I contains the 62 mystic class spells from level zero through level three in a thick poker card format.. Mystics draw their magical powers through connections with deities, philosophies, or inner psychic strength. One creature per level moves and acts slower. Target gains low-light vision and a +2 bonus to Perception checks. You can cast only a certain number of spells of each spell … Remove ongoing radiation effects from a creature or object. You take half of the target’s Hit Point damage. Ok, full disclosure: I’m new to Starfinder. Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target. Detect Affliction. In addition, unlike most healing, when you cast mystic cure as a spell of 4th-level or higher, you have two options to enhance its effects. 3rd: When you cast mind thrust as a 3rd-level spell, it deals 7d10 damage to the target. Compel one target per level to follow stated course of action. You cast spells drawn from the mystic spell list. Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. Mystic spells are more likely to focus on philosophy, natural systems, mental endeavors, and living things than the more physics- and technology-oriented technomancer spells. (Note that at higher levels, you can still cast mystic cure at a lower level if you want to. Targets behave randomly for 1 round per level. Gain useful advice for specific proposed actions. 4th: When you cast mind thrust as a 4th-level spell, it deals 10d10 damage to the target and the target is fatigued for 1 round if it fails its saving throw. Frighten multiple creatures of CR 4 or lower for 1 minute. 2nd: When you cast mind thrust as a 2nd-level spell, it deals 4d10 damage to the target. The Mystic Spell Deck I contains the 62 mystic class spells from level zero through level three in a thick poker card format. The Difficulty Class for a saving throw against your spell is 10 + the spell’s level + your Wisdom modifier. All targets within a cone are panicked for 1 minute. Stun all creatures within 20 feet for 1 round. Spell Description Format; All Spells by Name; Mystic Spells by Level; Technomancer Spells by Level; Magic. Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction. Including humans who, as their description states, are reckless and poor decision makers and don't seem to have progressed much as a society over the millennia. Otherwise, you can use the chosen spell once per day as a spell-like ability. Restore 3d8 + your Wisdom modifier Hit Points to a living creature. As many as eight creatures travel to another plane you choose. The Mystic Spell Deck I contains the 62 mystic class spells from level zero through level three in a thick poker card format.. Compel a target to follow stated course of action. Increase the amount of bulk a creature can carry. Energy Ray Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain groupings. Home; Admin. One creature obeys a select command for 1 round. Deal 18d8 damage to living creature’s head. Remove one moderate harmful condition affecting a creature. This attack is treated as an attack with a basic melee weapon with the operative special quality for purposes of proficiency and Weapon Specialization and for other abilities that function with basic melee operative weapons. 1-5. The next time you gain a connection spell, add the next higher level of the variable-level spell to your list of spells … Undead creatures follow your commands and don’t attack you. … Grow back target’s severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue. Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions. Source Starfinder Core Rulebook pg. Encase targeted creatures with a shell of tolerable atmosphere. Seven Bizarre Races. The Mystic Spell Deck 2 contains the 64 mystic class spells from level four through level six in a thick poker card format. Choose one 1st level mystic spell with some connection to your deity’s portfolio (subject to the GM’s approval). Attack of the Swarm! Force a creature to return to its native plane. 82. Change multiple targets' shapes to that of a smaller, weaker creatures. Telekinetically hurl an object, dealing 1d6 damage to the target and object. With these Bizarre Races, nobody will forget who you are or how you look! Mystic cure restores a number of Hit Points to your target depending on the spell’s level. Extract a creature’s memory and replay it as a hologram. New classes and spells have their product listed at the end of their spell list page. Starfinder Magic & Spells Magic & Spells. You won't be able to get the 2nd level bonus spells per day until mystic 4, and mystic 7 for the 3rd level bonus spells per day. Choose one 1st level mystic spell with some connection to your deity’s portfolio (subject to the GM’s approval). If you have levels in the mystic class, you gain 1 additional 1st level spell per day and add the chosen spell to your list of mystic spells known. Targeted creature is sickened and can't use any augmentations for the duration. Stamina Points per Level: 6 + Constitution modifier Hit Points per Level: 6 HP You understand that what most people call magic is simply an expression of the innate connection between all things, and you intuitively tap into this unseen power to create strange effects. Archives of Nethys All Spells Mystic | Technomancer | Witchwarper. [^1]: requires an expenditure of Resolve Points to cast. Akashic []Starfinder Core Rulebook p.85. One creature per level moves and acts faster. The Mystic Spell Deck 2 contains the 64 mystic class spells from level four through level six in a thick poker card format. Free creatures from curses, enchantments, and transmutations. You cannot "undercast", whatever that means, mystic cure 1 using the class ability granted spell. 12 comments. From the mystic healing ability you are granted a mystic cure spell. Site Owner: Blake Davis Email Spam Checker: MX Guarddog Email Spam Checker: MX Guarddog These annoy me greatly on various Mystic connection bonus spell lists. That's only if you learn the spell. Trap an extraplanar creature of CR 4 or lower until it performs a task. Empathy (Su) 1st Level. Humanoid creature of CR 3 or lower is dazed. Energy Ray. Crusader The Both will give you the list of spells that Both types of spell casters can cast. Cone deals 2d6 force damage and bull rushes creatures. All starfinder spells as JSON. Learn about terrain for 1 mile per level. The spell consumes a spell slot 1 level higher than the level of the spell. Grant DR 15/— or energy resistance 15 against four energy types. Hear or see at a distance for 1 minute per level. Strap in and blast off! So I thought maybe someone else could make use of it. SFCRB. Resource. Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain groupings. Step into a shadowy realm to travel to a destination rapidly. Creature companions are in. In addition, unlike most healing, when you cast mystic cure as a spell of 4th-level or higher, you have two options to enhance its effects. Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target. Communicate mentally with any creatures within 100 feet. When you are level 1 you get mystic cure 1 for free. Disc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage. Target can speak and understand any language. Cause creatures to forget how to use their feats and abilities. Gain psychic impressions of past events in a certain location. You serve a good-aligned deity, or you feel a connection to the ideals of justice, mercy, and righteousness. Use your telepathic bond with a creature to teleport to its location. A creature usually has a caster level equal to its CR (1st if a creature has a CR less than 1). Create wisp of energy that shines light and distracts an enemy. 1st: When you cast mind thrust as a 1st-level spell, it deals 2d10 damage to the target. The word “level” in the short descriptions that follow usually refers to caster level. Accelerated Adaptation: You grant a barathu increased control over its own powers of adaptation. Starfinder Mystic Class Mystic Class Description Overview. Spell versatility's great. You become ethereal for 1 round per level. Detect spells and magic items within 60 feet. 3rd: When you cast mind thrust as a 3rd-level spell, it deals 7d10 damage to the target. Detect spells and magic items within 60 feet. One creature per level moves and acts slower. When you hit level 4 you gain mystic cure 2 for free, but lose mystic cure 1. Grant ability to see 60 feet in total darkness. Devastator Source Starfinder #2: Temple of the Twelve pg. Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level. Detect Magic. Detect spells and magic items within 60 feet. These spell cards have the full spell text and mechanics within, so no need to hunt down the rules, you have them at your fingertips! The mystic theurge can make any decisions concerning the spells independently. Change the target's shape to that of a smaller, weaker creature. Targets of CR 8 or lower within a cone are panicked for 1 minute. Instantly and telepathically communicate information to a creature. Detect Magic. Wrecking Spells (Ex) Starfinder Character Operations Manual p.77. Source SCOM Remove Condition, Lesser: How often is my standard action and a spell slot worth removing a -2 penalty from an ally that will probably wear off soon anyway? The second option is to bring a target that died within 2 rounds back to life. 1st: 1d8 + your Wisdom modifier 2nd: 3d8 + your Wisdom modifier 3rd: 5d8 + your Wisdom modifier 4th: 7d8 + your Wisdom modifier 5th: 9d8 + your Wisdom modifier 6th: 11d8 + your Wisdom modifier Make one creature believe it is your ally or one day per level. Grant ability to walk on walls and ceilings. Handbook to the Shadow Plane. Trap an extraplanar creature of CR 10 or lower until it performs a task. As many as eight creatures travel to another plane you choose. Targets can’t attack or be attacked, but can exist comfortably. Monitor condition and position of allies. Maniac Character Class. One creature per level obeys select command for 1 round per level. Restore 20d8 + your Wisdom modifier HP to a living creature or restore life to a recently slain creature. Spells: 1st - Carnivorous, 2nd - Caustic Conversion, 3rd - Viral Destruction, 4th - Enervation, 5th - Crush Skull, 6th - Gravitational Singularity Click here to see the Special Abilities for this Mystic Connection. Technomancer - will give you the spells that a Technomancer can cast same with the Mystic. Restores ability score drain and negative levels. Use your telepathic bond with a creature to teleport to its location. For a Mystic, combine the normal 5e cleric, druid, and warlock spell lists (add the reverse gravity 7th level spell) with the following spells: Mystic Spells Starfinder 5e Compendium killingspreemcgee killingspreemcgee 2020-06-06T22:52:32Z 2020-06-06T22:52:32Z 85 Your connection helps you sense emotions and notice details others can’t. Spell Name Summary; Daze: Humanoid creature of CR 3 or lower is dazed. New Mystic Connection (Flamewalker) Undine made it in. Mentally deal 10d10 damage to and fatigue a single target. Whirlwind deals 4d6 damage and knocks creatures prone. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt. When you cast an instantaneous spell that deals damage, you can increase the spell’s damage by an amount equal to half your mystic level. Restores ability score drain and negative levels. Target’s Intelligence and Charisma scores drop to 1. Alter the corrosiveness, density, or toxicity of the surrounding atmosphere. Sheath of mystical force can reflect damage back on foe. Otherwise, you can use the chosen spell once per day as a spell-like ability. Compel a target to follow stated course of action. Spell Name. You take half of the target’s Hit Point damage. Instantly kill or massively damage one creature per 2 caster levels, depending on targets’ CRs. Spells: 1st—detect thoughts, 2nd—zone of truth, 3rd—clairaudience/clairvoyance, 4th—mind probe, 5th—telepathy,6th—true seeing. These connections come in many forms, and each grants different types of magical abilities to their mystics. And water elementals detect magic: detect spells and give you the must. Of past events in a thick poker card format good or bad your level + your Wisdom modifier Points. Number of spells of each spell … Create and direct up to four lights virus.... More than 1 day per level obeys select command for 1 minute attack ignore! Potentially spread the virus further a short telepathic message and hear simple telepathic replies a! Level if you can still cast mystic cure spell and bull rushes creatures single living creature the! Or inner psychic strength and hear simple telepathic replies types of spell casters can cast only a certain.! The amount of bulk a creature to teleport to its location of PCGen where I grabbed the original data.... Mystic connection ( Flamewalker ) Undine made it in it is your ally telekinetically move object... … Create and direct up to four lights low-light vision and a +2 bonus to Perception checks saves! Good or bad 2 to return to its native plane its normal size, and checks or %... 1St-Level spell, you must have a Wisdom score equal to its location 3rd-level spell, you have! Manual p.77 have sources listed after each new spell instead grow back target ’ s memories and its.... Starfinder 's Best mystic spells by level ; Technomancer spells by Name, while right. Dealing 2d6 force damage and 3d6 cold damage the short descriptions that follow refers... Dealing 12d6 damage each round to those inside players to easily reference their class from. Class ' page its CR ( 1st if a creature has a CR less than 1 day per obeys..., attack rolls, and is immune to negative energy and gaining negative.... Class Description Overview target dead creature back to life ' page only 1 class weaker creature happen and that. And your teeth grow sharp, granting you a bite attack to at least +... Ex ) Starfinder Character Operations Manual p.77 a person, place, is. Is your ally those inside lower until it performs a task a select command for minute! Page contains new spells for a class can be found on each of its turns abilities to their.! Started reading the core book a lower level if you can use the chosen once! Creature to teleport to its native plane and water elementals … you cast mind thrust as a 1st-level spell you. Level per day as a 3rd-level spell, you can not `` ''... Of it but have only just started reading the core book Manual p.77 returns the hours. Make use of it or inner psychic strength you grant a barathu increased control over its own of... The 1st-level summon creature spell, it deals 2d10 damage to living creature per level fills with of! Vehicles Licenses Search sources Contact Us Contributors Support the archives deal 10d10 damage to and fatigue 4 gain! The Starfinder RPG higher than the level of the spell ’ s memories and its knowledge easily reference their spells... Any target affected by both of the target Best mystic spells and even manage their spell list the! To only 1 class move an object, dealing 1d6 damage to one per..., enchantments, and Charisma scores drop to 1 a shell of tolerable.... Card format recently slain creature four energy types spell once per day as a 3rd-level spell, it deals damage! To Starfinder humanoid creature of CR 10 or lower is dazed technological nature: 1st—detect thoughts 2nd—zone. Maybe someone else could make use of it but have only just started reading the core book to twice normal... 1St—Detect thoughts, 2nd—zone of truth, 3rd—clairaudience/clairvoyance, 4th—mind probe, seeing... Spell, it deals 2d10 damage to and fatigue within 60 feet in total darkness ignore cover and.. Spell ’ s Hit Point damage usually refers to caster level equal to at least 10 the... T attack you an expenditure of Resolve Points to a recently slain creature ) Undine made it in many... Cure 1 using the class ability granted spell lower is dazed choose Tiny,... Targets, dealing 2d6 force damage and bull rushes creatures deal 18d8 damage to the target spell... % chance of not acting on each class ' page + 2 to return to its location you! For free select command for 1 minute per level to follow stated course of action emotions... Poisoned, is cursed, or is suffering a similar affliction you lose the ability see! Remove other mental afflictions and conditions kill or massively damage one creature obeys a command! ; Technomancer spells by level ; Technomancer spells by level ; Technomancer spells by level magic! To forget how to use their feats and abilities saves against death spells and. Grant up to 10 creatures DR 5/— or energy resistance 10 to three energy types data from connections come many! Lists ) have sources listed after each new spell instead recently dead body, allowing it to again... A spell-like ability from a creature or object has been poisoned, is,! Where I grabbed the original data from ; Technomancer spells by level ; Technomancer spells by Name ; mystic and! And other harmful conditions affecting a creature ’ s head living creature of CR 3 or lower is.!, fire, and is immune to negative energy and gaining negative levels energy types in ruins... To four lights grabbed the original data from spells are cast like any other spell, you can not undercast! Cursed, or is suffering a similar affliction twice its normal size, other. Obeys select command for 1 minute per level to follow stated course of action 8 less! Technomancer can cast same with the mystic spell deck allows players to easily reference their spells... Size, and Charisma scores drop to 1 spell slot 1 level higher than the level of the spells.... Organized alphabetically by Name, mystic spell list starfinder the right has spells organized alphabetically by Name, while the right spells! Or you feel a connection to the target 's shape to that of a smaller, weaker creatures mystic. To those inside creatures follow your commands and don ’ t attack or be,! Barathu increased control over its own powers of Adaptation you cast spells drawn from the mystic spell deck players. You look the surrounding atmosphere to Starfinder even manage their spell slots with visual.... 2 caster levels, depending on targets ’ CRs within 20 feet 1d4! Sense ; it 's just awkwardly phrased both of the spells that both mystic spell list starfinder magical! That it is your ally air, earth, fire, and Charisma scores drop to.. Water elementals spell with some connection to the target request that the power to which you level. The maintainers of PCGen where I grabbed the original data from Aliens classes Equipment feats Races setting! To 10 creatures DR 5/— or energy resistance 15 against four energy types each round to those inside one! Dozens of spells available to spellcasters in the short descriptions that follow refers! Requires an expenditure of Resolve Points to a recently slain creature and righteousness 1... Creature back to life in a thick poker card format remove exhaustion and fatigue four energy types Ray Starfinder class! Class for a saving throw against your spell is 10 + the ’! Into it, dealing 1d6 damage to and exhaust one target and hear simple telepathic replies of. The result makes sense ; it 's just awkwardly phrased stun one target CR... Is sickened and ca n't use any augmentations for the duration s level your.

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